Hazelnut Bastille Wiki
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Hazelnut Bastille
Boxes
Developer(s)
Aloft Studio LLC
Publisher(s)
Aloft Studio LLC
Engine
Unity
Platform(s)
Linux / PC (Microsoft Windows) / Mac
Release date(s)
TBA
Genre(s)
Action, Adventure, Indie, RPG
Mode(s)
Single-Player
System requirements

Windows:

OS: Windows XP
Processor: Core 2 Duo e7200
Memory: 1 GB RAM
Graphics: Integrated
DirectX: Version 11
Storage: 16 GB available space

Mac OSX

OS: OSX
Processor: Intel Xeon W3540
Memory: 1 GB RAM
Graphics: Integrated
Storage: 16 GB available space

Linux

OS: Debian Base
Processor: Core 2 Duo e7200
Memory: 1 GB RAM
Graphics: Integrated
Storage: 16 GB available space

Demo[ | ]

Description[ | ]

Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements.

Developer[ | ]

Mark Harbaugh - Code Prototyping, Scripting and design
Dennis Varvaro - art, design, writing, community media and marketing
Shannon Mason (Pongball) - Composer
Hiroki Kikuta - Composer

Development[ | ]

Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018.
(From: Aloft Studio Press)

Features[ | ]

  • Heavily conscientious level design
  • Metroidvania progression
  • Classic open-world Overworld and Dungeon format
  • 16-bit graphic and audio style
  • 8-voice Chiptune and lofi sample soundtrack
  • Classic 8-way and 4-way navigation modes for gameplay
  • Enemy design invoking original standards of 16-bit era
  • Intense, brutal bosses which require learning and observation
  • Highly challenging combat sequences with a high skill ceiling
  • Puzzles built around observation, item use, and sequential logic
  • Complex trading system to obtain optional items
  • Customizable playstyle based on which items player obtains and equips

Languages[ | ]


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